DISCORD BOTS
What goes into our Discord bots — the libraries we build on and how we keep them reliable at any severity.
WHAT WE BUILD
Production Discord bots that hold up in busy servers, not toy commands:
- ▸Slash commands and interactions with full option schemas
- ▸Moderation — spam control, auto-mod, temp roles and bans
- ▸Ticketing systems with staff assignment and audit trails
- ▸Live two-way bridges between Discord and Minecraft
- ▸Dashboards and web panels wired to the same bot backend
Everything is modular — add a command by adding a file. No tangled monoliths, no "it works on my machine".
THE STACK
We keep the toolchain small and battle-tested. Every bot is built on the same reliable foundation:
discord.js
LIBRARYOur core library for the Discord API — slash commands, interactions, and gateway events.
Node.js
RUNTIMEAsync-first runtime built for the event-driven nature of Discord bots.
TypeScript
LANGUAGETyped code so commands, options, and responses fail at build time, not in production.
PostgreSQL
STORAGEWhere the bot keeps persistent data — configs, tickets, and audit logs.
RELIABILITY
RATE LIMIT AWARE
We respect Discord rate limits with proper queuing and backoff — no 429s, no dropped interactions, even during bursts.
SEVERITY MONITORED
Uptime, latency, and error rates are monitored continuously. If something degrades, we know before your members do.
AUTO-RESTART
The bot runs under a supervisor that restarts it cleanly on crash and reconnects to the gateway with backoff.
ERROR LOGGED
Every interaction is logged with full context — who, what, when — so issues are diagnosed from real data, not guesses.
discord.js · Node.js · TypeScript · monitored, logged, and built to stay online
