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DISCORD BOTS

What goes into our Discord bots — the libraries we build on and how we keep them reliable at any severity.

WHAT WE BUILD

Production Discord bots that hold up in busy servers, not toy commands:

  • Slash commands and interactions with full option schemas
  • Moderation — spam control, auto-mod, temp roles and bans
  • Ticketing systems with staff assignment and audit trails
  • Live two-way bridges between Discord and Minecraft
  • Dashboards and web panels wired to the same bot backend

Everything is modular — add a command by adding a file. No tangled monoliths, no "it works on my machine".

THE STACK

We keep the toolchain small and battle-tested. Every bot is built on the same reliable foundation:

discord.js

LIBRARY

Our core library for the Discord API — slash commands, interactions, and gateway events.

Node.js

RUNTIME

Async-first runtime built for the event-driven nature of Discord bots.

TypeScript

LANGUAGE

Typed code so commands, options, and responses fail at build time, not in production.

PostgreSQL

STORAGE

Where the bot keeps persistent data — configs, tickets, and audit logs.

RELIABILITY

RATE LIMIT AWARE

We respect Discord rate limits with proper queuing and backoff — no 429s, no dropped interactions, even during bursts.

SEVERITY MONITORED

Uptime, latency, and error rates are monitored continuously. If something degrades, we know before your members do.

AUTO-RESTART

The bot runs under a supervisor that restarts it cleanly on crash and reconnects to the gateway with backoff.

ERROR LOGGED

Every interaction is logged with full context — who, what, when — so issues are diagnosed from real data, not guesses.

discord.js · Node.js · TypeScript · monitored, logged, and built to stay online

Discord